Sreyeesh Garimella

Pipeline TD and Software Developer

Available for work

Profile

Pipeline TD with VFX and feature animation studio experience in Python tool development, Linux, and DCC pipelines including Maya, Katana, Houdini, and Nuke. Experienced in sprint-based development, code reviews, stakeholder documentation, and mentoring Assistant TDs.

Experience

Technical Mentor and Production Workflow Specialist

Jun 2023 - present

Toucan Studios OÜ · Estonia

  • Mentored junior developers on Python, Git, pipeline standards, and technical problem-solving.
  • Delivered formal tutorials and documentation to support team growth.
  • Led sprint-style development cycles and tracked tasks to deliver tooling on schedule.

Lighting TD / Pipeline Support

2022 - 2023

DNEG · Remote

  • Built Python tooling in Maya and Katana supporting USD shot workflows and RenderMan rendering.
  • Collaborated with R&D and creative supervisors on show-specific tool development.
  • Gathered and actioned stakeholder feedback on pipeline tasks.
  • Provided face-to-face technical support to artists and bridged technical and non-technical teams.

Production Show Technician - In-Game Cinematics

May 2021 - Nov 2021

Blizzard Entertainment · Remote

  • Developed Python and Lua tools integrated with ShotGrid.
  • Supported lighting, rendering, and publishing workflows.
  • Mentored artists on workflow issues and supported technical handoffs between TDs and production.

Render Wrangler

Nov 2019 - Jan 2021

Boulder Media · Dublin, Ireland

  • Managed render farm operations under tight deadlines.
  • Coordinated with artists and production to resolve issues.

Assistant Technical Director

Jul 2019 - Aug 2019

Walt Disney Animation Studios · Burbank, CA

  • Supported technical production systems across shot and asset work.
  • Helped troubleshoot DCC and pipeline workflow issues.

Pipeline TD

Dec 2018 - Feb 2019

Encore VFX · Burbank, CA

  • Supported pipeline and technical operations on VFX productions.
  • Resolved DCC and workflow issues for artists.

Render Wrangler

Aug 2018 - Dec 2018

FuseFX · Los Angeles, CA

  • Diagnosed rendering failures.
  • Maintained production render pipelines.

Render Wrangler

Dec 2016 - Aug 2018

CoSA VFX · Los Angeles, CA

  • Delivered two years of render farm management.
  • Supported V-Ray and Redshift rendering workflows.

Skills

Languages and systems

Python, Linux, Lua, Git, Sprint development

DCC and pipeline

Maya, Houdini, Katana, Nuke, ShotGrid / Flow

Rendering and data

USD / Alembic, RenderMan, Deadline, V-Ray, Redshift

Production practice

Tool development, Code review, Pipeline workflows, Mentoring, Documentation

Available for production technology work

I am open to industry and adjacent technical roles involving Python, workflow automation, production support, internal tools, or technical mentoring.