Senior guidance for the engineering side of making games.
For beginners, hobbyists, and small indie teams. Engine-agnostic. Godot, Unity, Unreal, or your own. Bring what you are stuck on; leave with a concrete next step.
A decade in production pipelines · replies within 24h · based in Estonia
This is for you if…
- You're picking your first engine and want to start a real project.
- You're building something on the side and stuck on a specific problem.
- You're on a small indie team (2–5) and want senior input without hiring senior.
- You can write some code, but the engineering side of game-making feels overwhelming.
- Architecture and code structure that scales with your project
- Tooling, pipelines, and version control for game projects
- Debugging, performance, and keeping scope under control
- Book a 60-minute session and tell me what you are working on.
- I meet with you 1:1 over video.
- You leave with a concrete next step.
I'm Sreyeesh Garimella, based in Estonia. I've spent the last decade building production tools and pipelines for studios. I mentor the engineering side of game-making, the parts that transfer no matter which engine you pick.
- I'm a complete beginner. Is this for me?
- Yes. A lot of what I do is help people choose an engine, scope a first project, and avoid the traps that stall beginners.
- Which engine do you teach?
- I'm engine-agnostic. The concepts I focus on (architecture, tooling, debugging, scoping) carry across Godot, Unity, Unreal, or a custom stack. Bring whatever you're using.
- How long is a session?
- 60 minutes, 1:1, over video. €75 per session.
- Can I book more than one?
- Yes. Most people book a single session first, see if it's useful, and come back when they hit the next wall.
Ready when you are.
Book a 60-minute session and come prepared with what you are working on.