2012
Started in production
Finished an art and animation degree and moved directly into real-world production across animation, VFX, and game development.
About
With a background spanning animation, VFX, and game development at studios like Disney, Blizzard Entertainment, and DNEG, I now build software and write about the craft of making things work.
Journey
2012
Finished an art and animation degree and moved directly into real-world production across animation, VFX, and game development.
Studio Years
Worked across shots, rigs, tools, and pipelines at Disney, Blizzard, DNEG, and indie teams — learning how creative quality and technical systems must align.
Today
Focused on full-stack development and developer tooling, writing about what I learn along the way.
Approach
I care about clear code, practical architecture, and shipping things that actually work. My production background means I think about systems end-to-end — from the user-facing layer down to the pipeline.
Toucan Studios OÜ
I operate through Toucan Studios OÜ and have worked with partners including GameCity Kajaani. Remote-first, collaborating with teams across Europe and beyond.
Get in touch
Email toucan.sg@gmail.com or visit the contact page.