About

I'm a full-stack developer and technical artist.

With a background spanning animation, VFX, and game development at studios like Disney, Blizzard Entertainment, and DNEG, I now build software and write about the craft of making things work.

Full-Stack Development Technical Art Game Development Pipeline & Tooling
Portrait of Sreyeesh Garimella

Journey

From production floors to software development

2012

Started in production

Finished an art and animation degree and moved directly into real-world production across animation, VFX, and game development.

Studio Years

Built cross-disciplinary depth

Worked across shots, rigs, tools, and pipelines at Disney, Blizzard, DNEG, and indie teams — learning how creative quality and technical systems must align.

Today

Building software and writing

Focused on full-stack development and developer tooling, writing about what I learn along the way.

Approach

How I work

I care about clear code, practical architecture, and shipping things that actually work. My production background means I think about systems end-to-end — from the user-facing layer down to the pipeline.

  • Production mindset: Shaped by real-world delivery constraints across film and game studios.
  • Cross-disciplinary thinking: Bridge creative intent with technical implementation.
  • Clarity over cleverness: Code and tools that are easy to reason about and maintain.

Toucan Studios OÜ

Based in Estonia

I operate through Toucan Studios OÜ and have worked with partners including GameCity Kajaani. Remote-first, collaborating with teams across Europe and beyond.

Current focus

  • Full-stack web development and APIs.
  • Developer tooling and pipeline automation.
  • Technical art and game development tools.

Get in touch

Want to work together or just say hello?

Email toucan.sg@gmail.com or visit the contact page.