Toucan Field Notes

Art & animation insights for people who build worlds.

Your creative career playbook, updated weekly.

Process logs, breakdowns, and mentoring lessons for artists, animators, and technical storytellers.

  • Lighting & layout critiques pulled from real sessions
  • Game feel experiments inside Unreal, Blender, and Godot
  • Mindset shifts for balancing creative intent with tech realities

Fresh sketches & breakdowns

Short reads that capture what we learned in recent mentoring sessions and prototypes.

  • December 16, 2025 • 2 min read

    Pipely 0.1.17: When Artists Talk, the Pipeline Listens

    Pipely 0.1.17 is a major step toward an artist-first pipeline. With natural-language commands, smarter DCC detection across Blender, Krita, Godot, Unity, and Unreal, cleaner project roots, and Fountain-to-PDF exports, Pipely now feels less like a CLI and more like a creative assistant.

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  • December 08, 2025 • 1 min read

    Pipely v0.1.16 — Natural-Language Pipelines for Artists

    This week’s Pipely update is one of the most meaningful steps toward my long-term goal: making creative pipelines feel as welcoming as your favorite sketchbook. With v0.1.16, artists get a smoother workflow, production teams get more consistency, and everyone gets fewer reasons to fear the command line.

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  • December 01, 2025 • 4 min read

    Pipely v0.1.8 – Ship animation & game content faster, without fighting your pipeline

    Pipely v0.1.8 is a friendly pipeline companion for animators, game devs, and indie teams—bringing artist-first CLI tools, one-command DCC launchers, and built-in production tracking so you can ship shots and builds faster without wrestling folders, scripts, or DevOps. If you want big-studio clarity with small-team simplicity, Pipely keeps the tech out of your way and your creative work moving.

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  • November 25, 2025 • 5 min read

    Pipeline Tools Weekly: Shipping 0.1.7 and Smoother Shows

    Pipeline Tools Weekly 0.1.7 introduces a lightweight production pipeline CLI for solo creators and small studios, standardizing project folders and tracking shows, assets, shots, tasks, and versions in a local SQLite database. Keep your animation and game projects organized, predictable, and fully offline.

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  • November 17, 2025 • 3 min read

    Teaching Unreal Engine 5.6 + Git: From Backup Tool to Production Pipeline

    Learn how to combine Unreal Engine 5.6, Git, and CI/CD into a clean, studio-style workflow using the teaching project UEGitWorkshop. In this short recap, I walk through how we set up Git LFS, automated builds, enforced Conventional Commits, and used GitHub Actions to keep an Unreal project stable and production-ready—skills I now teach through Toucan Studios (toucan.ee) for studios, schools, and indie teams.

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  • October 05, 2025 • 4 min read

    How I Teach Game Development

    Teaching game development isn’t about mastering tools — it’s about understanding process. In this post, I share how I teach students at Game City Kajaani to think like real developers, build fast prototypes, and blend art with code to bring their ideas to life.

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